World Agent experimental
The World Agent flips the usual roleplay around. Instead of one character, the model runs the whole setting: places, people, time and consequences. You walk through it.
Starting a world
Open the World Agent tab and press New World. Describe the world in plain language: the genre, the vibe, the rules, and what your persona wants at the start. One paragraph is enough; the agent builds outward from it.
How it runs
The agent drives the model with tools rather than a single prompt. As you play, it maintains a persistent world state:
- Map and locations: places exist independently of the current scene, and travel between them is tracked. A map view shows where everything and everyone is.
- Characters: people belong to locations and remember what happened. Leave a shop and come back, and the shopkeeper is still the same person.
- Time, inventory and relationships: the state the story keeps score with.
Because the state lives outside the chat text, the world stays consistent long after a plain chat would have forgotten who was where.
Worlds are sessions
Each world is saved as its own session. The session browser lists them; open one to continue exactly where you stopped, with the full world state intact. Worlds sync between devices like everything else.
Tips
- Front-load the rules you care about ("magic is rare and feared", "no guns") in the setup text. The agent treats them as physics.
- State a starting desire. Worlds with a want ("find who sank the Meridian") generate momentum; worlds without one meander.
- The agent uses your configured provider and model. Stronger models keep larger worlds coherent.
ScyllaChat